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Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
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#include <ultra64.h>
#include "sm64.h"
#include "engine/behavior_script.h"
#include "object_helpers.h"
#include "audio/external.h"
#include "spawn_sound.h"
#include "object_list_processor.h"
Functions | |
void | exec_anim_sound_state (struct SoundState *soundStates) |
void | create_sound_spawner (s32 soundMagic) |
void | PlaySound (s32 soundMagic) |
void | PlaySound2 (s32 soundMagic) |
int | calc_dist_to_volume_range_1 (f32 distance) |
int | calc_dist_to_volume_range_2 (f32 distance) |
Variables | |
void * | bhvSoundSpawner |
void exec_anim_sound_state | ( | struct SoundState * | soundStates | ) |
void* bhvSoundSpawner |