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void | play_flip_sounds (struct MarioState *m, s16 frame1, s16 frame2, s16 frame3) |
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void | play_far_fall_sound (struct MarioState *m) |
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void | func_u_8026A090 (struct MarioState *m) |
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s32 | lava_boost_on_wall (struct MarioState *m) |
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s32 | check_fall_damage (struct MarioState *m, u32 hardFallAction) |
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s32 | check_kick_or_dive_in_air (struct MarioState *m) |
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s32 | should_get_stuck_in_ground (struct MarioState *m) |
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s32 | check_fall_damage_or_get_stuck (struct MarioState *m, u32 hardFallAction) |
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s32 | check_horizontal_wind (struct MarioState *m) |
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void | update_air_with_turn (struct MarioState *m) |
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void | update_air_without_turn (struct MarioState *m) |
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void | update_lava_boost_or_twirling (struct MarioState *m) |
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void | update_flying_yaw (struct MarioState *m) |
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void | update_flying_pitch (struct MarioState *m) |
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void | update_flying (struct MarioState *m) |
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u32 | common_air_action_step (struct MarioState *m, u32 landAction, s32 animation, u32 stepArg) |
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s32 | act_jump (struct MarioState *m) |
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s32 | act_double_jump (struct MarioState *m) |
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s32 | act_triple_jump (struct MarioState *m) |
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s32 | act_backflip (struct MarioState *m) |
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s32 | act_freefall (struct MarioState *m) |
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s32 | act_hold_jump (struct MarioState *m) |
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s32 | act_hold_freefall (struct MarioState *m) |
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s32 | act_side_flip (struct MarioState *m) |
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s32 | act_wall_kick_air (struct MarioState *m) |
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s32 | act_long_jump (struct MarioState *m) |
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s32 | act_riding_shell_air (struct MarioState *m) |
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s32 | act_twirling (struct MarioState *m) |
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s32 | act_dive (struct MarioState *m) |
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s32 | act_air_throw (struct MarioState *m) |
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s32 | act_water_jump (struct MarioState *m) |
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s32 | act_hold_water_jump (struct MarioState *m) |
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s32 | act_steep_jump (struct MarioState *m) |
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s32 | act_ground_pound (struct MarioState *m) |
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s32 | act_burning_jump (struct MarioState *m) |
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s32 | act_burning_fall (struct MarioState *m) |
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s32 | act_crazy_box_bounce (struct MarioState *m) |
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u32 | common_air_knockback_step (struct MarioState *m, u32 landAction, u32 hardFallAction, s32 animation, f32 speed) |
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s32 | func_8026CDFC (struct MarioState *m) |
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s32 | act_backward_air_kb (struct MarioState *m) |
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s32 | act_forward_air_kb (struct MarioState *m) |
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s32 | act_hard_backward_air_kb (struct MarioState *m) |
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s32 | act_hard_forward_air_kb (struct MarioState *m) |
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s32 | act_thrown_backward (struct MarioState *m) |
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s32 | act_thrown_forward (struct MarioState *m) |
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s32 | act_soft_bonk (struct MarioState *m) |
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s32 | act_getting_blown (struct MarioState *m) |
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s32 | act_air_hit_wall (struct MarioState *m) |
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s32 | act_forward_rollout (struct MarioState *m) |
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s32 | act_backward_rollout (struct MarioState *m) |
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s32 | act_butt_slide_air (struct MarioState *m) |
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s32 | act_hold_butt_slide_air (struct MarioState *m) |
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s32 | act_lava_boost (struct MarioState *m) |
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s32 | act_slide_kick (struct MarioState *m) |
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s32 | act_jump_kick (struct MarioState *m) |
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s32 | act_shot_from_cannon (struct MarioState *m) |
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s32 | act_flying (struct MarioState *m) |
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s32 | act_riding_hoot (struct MarioState *m) |
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s32 | act_flying_triple_jump (struct MarioState *m) |
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s32 | act_top_of_pole_jump (struct MarioState *m) |
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s32 | act_vertical_wind (struct MarioState *m) |
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s32 | act_special_triple_jump (struct MarioState *m) |
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s32 | check_common_airborne_cancels (struct MarioState *m) |
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s32 | mario_execute_airborne_action (struct MarioState *m) |
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