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s16 | func_80263A50 (struct MarioState *m) |
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void | func_80263AD4 (struct MarioState *m, s16 arg1, s16 arg2) |
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void | func_80263C14 (struct MarioState *m) |
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s32 | begin_walking_action (struct MarioState *m, f32 forwardVel, u32 action, u32 actionArg) |
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void | check_ledge_climb_down (struct MarioState *m) |
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void | slide_bonk (struct MarioState *m, u32 fastAction, u32 slowAction) |
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s32 | set_triple_jump_action (struct MarioState *m, UNUSED u32 action, UNUSED u32 actionArg) |
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void | update_sliding_angle (struct MarioState *m, f32 accel, f32 lossFactor) |
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s32 | update_sliding (struct MarioState *m, f32 stopSpeed) |
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void | apply_slope_accel (struct MarioState *m) |
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s32 | apply_landing_accel (struct MarioState *m, f32 frictionFactor) |
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void | update_shell_speed (struct MarioState *m) |
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s32 | apply_slope_decel (struct MarioState *m, f32 decelCoef) |
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s32 | update_decelerating_speed (struct MarioState *m) |
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void | update_walking_speed (struct MarioState *m) |
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s32 | should_begin_sliding (struct MarioState *m) |
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s32 | analog_stick_held_back (struct MarioState *m) |
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s32 | check_ground_dive_or_punch (struct MarioState *m) |
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s32 | begin_braking_action (struct MarioState *m) |
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void | func_802652F0 (struct MarioState *m) |
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void | func_8026570C (struct MarioState *m) |
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void | func_80265980 (struct MarioState *m) |
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void | func_802659E8 (struct MarioState *m, Vec3f startPos) |
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void | func_80265C28 (struct MarioState *m, s16 startYaw) |
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void | func_80265DBC (struct MarioState *m, s16 startYaw) |
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s32 | act_walking (struct MarioState *m) |
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s32 | act_move_punching (struct MarioState *m) |
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s32 | act_hold_walking (struct MarioState *m) |
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s32 | act_hold_heavy_walking (struct MarioState *m) |
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s32 | act_turning_around (struct MarioState *m) |
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s32 | act_finish_turning_around (struct MarioState *m) |
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s32 | act_braking (struct MarioState *m) |
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s32 | act_decelerating (struct MarioState *m) |
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s32 | act_hold_decelerating (struct MarioState *m) |
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s32 | act_riding_shell_ground (struct MarioState *m) |
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s32 | act_crawling (struct MarioState *m) |
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s32 | act_burning_ground (struct MarioState *m) |
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void | func_80267814 (struct MarioState *m) |
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void | common_slide_action (struct MarioState *m, u32 endAction, u32 airAction, s32 animation) |
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s32 | common_slide_action_with_jump (struct MarioState *m, u32 stopAction, u32 jumpAction, u32 airAction, s32 animation) |
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s32 | act_butt_slide (struct MarioState *m) |
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s32 | act_hold_butt_slide (struct MarioState *m) |
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s32 | act_crouch_slide (struct MarioState *m) |
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s32 | act_slide_kick_slide (struct MarioState *m) |
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s32 | stomach_slide_action (struct MarioState *m, u32 stopAction, u32 airAction, s32 animation) |
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s32 | act_stomach_slide (struct MarioState *m) |
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s32 | act_hold_stomach_slide (struct MarioState *m) |
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s32 | act_dive_slide (struct MarioState *m) |
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s32 | common_ground_knockback_action (struct MarioState *m, s32 animation, s32 arg2, s32 arg3, s32 arg4) |
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s32 | act_hard_backward_ground_kb (struct MarioState *m) |
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s32 | act_hard_forward_ground_kb (struct MarioState *m) |
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s32 | act_backward_ground_kb (struct MarioState *m) |
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s32 | act_forward_ground_kb (struct MarioState *m) |
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s32 | act_soft_backward_ground_kb (struct MarioState *m) |
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s32 | act_soft_forward_ground_kb (struct MarioState *m) |
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s32 | act_ground_bonk (struct MarioState *m) |
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s32 | act_death_exit_land (struct MarioState *m) |
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u32 | common_landing_action (struct MarioState *m, s16 animation, u32 airAction) |
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s32 | common_landing_cancels (struct MarioState *m, struct LandingAction *landingAction, s32(*setAPressAction)(struct MarioState *, u32, u32)) |
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s32 | act_jump_land (struct MarioState *m) |
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s32 | act_freefall_land (struct MarioState *m) |
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s32 | act_side_flip_land (struct MarioState *m) |
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s32 | act_hold_jump_land (struct MarioState *m) |
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s32 | act_hold_freefall_land (struct MarioState *m) |
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s32 | act_long_jump_land (struct MarioState *m) |
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s32 | act_double_jump_land (struct MarioState *m) |
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s32 | act_triple_jump_land (struct MarioState *m) |
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s32 | act_backflip_land (struct MarioState *m) |
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s32 | quicksand_jump_land_action (struct MarioState *m, s32 animation1, s32 animation2, u32 endAction, u32 airAction) |
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s32 | act_quicksand_jump_land (struct MarioState *m) |
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s32 | act_hold_quicksand_jump_land (struct MarioState *m) |
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s32 | check_common_moving_cancels (struct MarioState *m) |
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s32 | mario_execute_moving_action (struct MarioState *m) |
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