Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
particles.h
Go to the documentation of this file.
1 #ifndef GD_PARTICLES_H
2 #define GD_PARTICLES_H
3 
4 #include <ultra64.h>
5 #include "gd_types.h"
6 
7 // functions
8 extern void func_801823A0(struct ObjNet *);
9 extern struct ObjParticle *make_particle(u32, s32, f32, f32, f32);
10 extern void move_particles_in_grp(struct ObjGroup *);
11 
12 #endif /* GD_PARTICLES_H */
Definition: gd_types.h:288
float f32
Definition: ultratypes.h:29
struct ObjParticle * make_particle(u32, s32, f32, f32, f32)
Definition: particles.c:208
void func_801823A0(struct ObjNet *)
Definition: particles.c:178
This is test documentation comment for ObjGroup.
Definition: gd_types.h:124
void move_particles_in_grp(struct ObjGroup *)
Definition: particles.c:453
signed int s32
Definition: ultratypes.h:15
unsigned int u32
Definition: ultratypes.h:16
Definition: gd_types.h:219