Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
Data Fields
ObjParticle Struct Reference

#include <gd_types.h>

Data Fields

struct GdObj header
 
u8 pad14 [0x1C-0x14]
 
struct ObjShapeunk1C
 
struct GdVec3f unk20
 
u8 pad2C [0x30-0x2C]
 
f32 unk30
 
u8 pad34 [0x38-0x34]
 
struct GdVec3f unk38
 
f32 unk44
 
f32 unk48
 
u8 pad4C [0x50-0x4C]
 
s32 id
 
u32 unk54
 
s32 unk58
 
s32 unk5C
 
s32 unk60
 
s32 unk64
 
u8 pad68 [0x6C-0x68]
 
struct ObjGroupunk6C
 
u8 pad70 [4]
 
s32 unk74
 
u8 unk78 [4]
 
struct ObjAnimatorunk7C
 
struct ObjLightunk80
 
u8 pad84 [0xB0-0x84]
 
s32 unkB0
 
struct ObjGroupunkB4
 
s32 unkB8
 
struct GdObjunkBC
 

Field Documentation

◆ header

struct GdObj ObjParticle::header

◆ id

s32 ObjParticle::id

◆ pad14

u8 ObjParticle::pad14[0x1C-0x14]

◆ pad2C

u8 ObjParticle::pad2C[0x30-0x2C]

◆ pad34

u8 ObjParticle::pad34[0x38-0x34]

◆ pad4C

u8 ObjParticle::pad4C[0x50-0x4C]

◆ pad68

u8 ObjParticle::pad68[0x6C-0x68]

◆ pad70

u8 ObjParticle::pad70[4]

◆ pad84

u8 ObjParticle::pad84[0xB0-0x84]

◆ unk1C

struct ObjShape* ObjParticle::unk1C

◆ unk20

struct GdVec3f ObjParticle::unk20

◆ unk30

f32 ObjParticle::unk30

◆ unk38

struct GdVec3f ObjParticle::unk38

◆ unk44

f32 ObjParticle::unk44

◆ unk48

f32 ObjParticle::unk48

◆ unk54

u32 ObjParticle::unk54

◆ unk58

s32 ObjParticle::unk58

◆ unk5C

s32 ObjParticle::unk5C

◆ unk60

s32 ObjParticle::unk60

◆ unk64

s32 ObjParticle::unk64

◆ unk6C

struct ObjGroup* ObjParticle::unk6C

◆ unk74

s32 ObjParticle::unk74

◆ unk78

u8 ObjParticle::unk78[4]

◆ unk7C

struct ObjAnimator* ObjParticle::unk7C

◆ unk80

struct ObjLight* ObjParticle::unk80

◆ unkB0

s32 ObjParticle::unkB0

◆ unkB4

struct ObjGroup* ObjParticle::unkB4

◆ unkB8

s32 ObjParticle::unkB8

◆ unkBC

struct GdObj* ObjParticle::unkBC

The documentation for this struct was generated from the following file: