![]() |
Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
|
#include <gd_types.h>
Data Fields | |
struct GdObj | header |
u8 | pad14 [0x1C-0x14] |
struct ObjShape * | unk1C |
struct GdVec3f | unk20 |
u8 | pad2C [0x30-0x2C] |
f32 | unk30 |
u8 | pad34 [0x38-0x34] |
struct GdVec3f | unk38 |
f32 | unk44 |
f32 | unk48 |
u8 | pad4C [0x50-0x4C] |
s32 | id |
u32 | unk54 |
s32 | unk58 |
s32 | unk5C |
s32 | unk60 |
s32 | unk64 |
u8 | pad68 [0x6C-0x68] |
struct ObjGroup * | unk6C |
u8 | pad70 [4] |
s32 | unk74 |
u8 | unk78 [4] |
struct ObjAnimator * | unk7C |
struct ObjLight * | unk80 |
u8 | pad84 [0xB0-0x84] |
s32 | unkB0 |
struct ObjGroup * | unkB4 |
s32 | unkB8 |
struct GdObj * | unkBC |
s32 ObjParticle::id |
u8 ObjParticle::pad14[0x1C-0x14] |
u8 ObjParticle::pad2C[0x30-0x2C] |
u8 ObjParticle::pad34[0x38-0x34] |
u8 ObjParticle::pad4C[0x50-0x4C] |
u8 ObjParticle::pad68[0x6C-0x68] |
u8 ObjParticle::pad70[4] |
u8 ObjParticle::pad84[0xB0-0x84] |
f32 ObjParticle::unk30 |
f32 ObjParticle::unk44 |
f32 ObjParticle::unk48 |
u32 ObjParticle::unk54 |
s32 ObjParticle::unk58 |
s32 ObjParticle::unk5C |
s32 ObjParticle::unk60 |
s32 ObjParticle::unk64 |
s32 ObjParticle::unk74 |
u8 ObjParticle::unk78[4] |
struct ObjAnimator* ObjParticle::unk7C |
s32 ObjParticle::unkB0 |
s32 ObjParticle::unkB8 |