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Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
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#include <gd_types.h>
Data Fields | |
struct GdObj | header |
struct GdVec3f | unk14 |
struct GdVec3f | unk20 |
u8 | pad2c [0x34-0x2C] |
s32 | unk34 |
u32 | unk38 |
s32 | unk3C |
s32 | unk40 |
struct GdVec3f | unk44 |
struct GdVec3f | unk50 |
struct GdVec3f | unk5C |
struct GdVec3f | unk68 |
struct GdVec3f | unk74 |
struct GdVec3f | unk80 |
struct GdVec3f | unk8C |
struct GdVec3f | unk98 |
struct GdVec3f | unkA4 |
struct GdVec3f | unkB0 |
struct GdPlaneF | unkBC |
struct GdVec3f | unkD4 |
f32 | unkE0 |
f32 | unkE4 |
Mat4f | matE8 |
Mat4f | mat128 |
Mat4f | mat168 |
struct ObjShape * | unk1A8 |
struct GdVec3f | unk1AC |
f32 | unk1B8 |
s32 | unk1BC |
struct ObjGroup * | unk1C0 |
struct ObjGroup * | skinGrp |
struct ObjGroup * | unk1C8 |
struct ObjGroup * | unk1CC |
struct ObjGroup * | unk1D0 |
struct ObjGroup * | unk1D4 |
struct GdVec3f | unk1D8 |
s32 | unk1E4 |
struct GdObj * | unk1E8 |
s32 | netType |
struct ObjNet * | unk1F0 |
struct GdVec3f | unk1F4 |
struct GdVec3f | unk200 |
struct ObjGroup * | unk20C |
s32 | unk210 |
u8 | pad214 [0x21C-0x214] |
struct ObjGroup * | unk21C |
Mat4f ObjNet::mat128 |
Mat4f ObjNet::mat168 |
Mat4f ObjNet::matE8 |
s32 ObjNet::netType |
u8 ObjNet::pad214[0x21C-0x214] |
u8 ObjNet::pad2c[0x34-0x2C] |
f32 ObjNet::unk1B8 |
s32 ObjNet::unk1BC |
s32 ObjNet::unk1E4 |
s32 ObjNet::unk210 |
s32 ObjNet::unk34 |
u32 ObjNet::unk38 |
s32 ObjNet::unk3C |
s32 ObjNet::unk40 |
f32 ObjNet::unkE0 |
f32 ObjNet::unkE4 |