Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
Variables
buffers.c File Reference
#include <ultra64.h>
#include "buffers.h"

Variables

u8 gDecompressionHeap [0xD000]
 
u8 gAudioHeap [0x31200]
 
u8 gUnusedThread2Stack [0x1400]
 
u8 gIdleThreadStack [0x800]
 
u8 gThread3Stack [0x2000]
 
u8 gThread4Stack [0x2000]
 
u8 gThread5Stack [0x2000]
 
u8 gGfxSPTaskYieldBuffer [OS_YIELD_DATA_SIZE]
 
struct SaveBuffer gSaveBuffer
 
u8 gGfxSPTaskStack [SP_DRAM_STACK_SIZE8]
 
struct GfxPool gGfxPools [2]
 

Variable Documentation

◆ gAudioHeap

u8 gAudioHeap[0x31200]

◆ gDecompressionHeap

u8 gDecompressionHeap[0xD000]

◆ gGfxPools

struct GfxPool gGfxPools[2]

◆ gGfxSPTaskStack

u8 gGfxSPTaskStack[SP_DRAM_STACK_SIZE8]

◆ gGfxSPTaskYieldBuffer

u8 gGfxSPTaskYieldBuffer[OS_YIELD_DATA_SIZE]

◆ gIdleThreadStack

u8 gIdleThreadStack[0x800]

◆ gSaveBuffer

struct SaveBuffer gSaveBuffer

◆ gThread3Stack

u8 gThread3Stack[0x2000]

◆ gThread4Stack

u8 gThread4Stack[0x2000]

◆ gThread5Stack

u8 gThread5Stack[0x2000]

◆ gUnusedThread2Stack

u8 gUnusedThread2Stack[0x1400]