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Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
|
Variables | |
| u8 | gDecompressionHeap [0xD000] |
| u8 | gAudioHeap [0x31200] |
| u8 | gUnusedThread2Stack [0x1400] |
| u8 | gIdleThreadStack [0x800] |
| u8 | gThread3Stack [0x2000] |
| u8 | gThread4Stack [0x2000] |
| u8 | gThread5Stack [0x2000] |
| u8 | gGfxSPTaskYieldBuffer [OS_YIELD_DATA_SIZE] |
| struct SaveBuffer | gSaveBuffer |
| u8 | gGfxSPTaskStack [SP_DRAM_STACK_SIZE8] |
| struct GfxPool | gGfxPools [2] |
| u8 gAudioHeap[0x31200] |
| u8 gDecompressionHeap[0xD000] |
| u8 gGfxSPTaskStack[SP_DRAM_STACK_SIZE8] |
| u8 gGfxSPTaskYieldBuffer[OS_YIELD_DATA_SIZE] |
| u8 gIdleThreadStack[0x800] |
| struct SaveBuffer gSaveBuffer |
| u8 gThread3Stack[0x2000] |
| u8 gThread4Stack[0x2000] |
| u8 gThread5Stack[0x2000] |
| u8 gUnusedThread2Stack[0x1400] |
1.8.13