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Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
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#include <ultra64.h>#include "sm64.h"#include "engine/math_util.h"#include "memory.h"#include "area.h"#include "save_file.h"#include "segment2.h"#include "level_update.h"#include "geo_misc.h"Data Structures | |
| struct | Struct8035FF50 |
| struct | Struct8032FFC8 |
| struct | SkyboxList |
Functions | |
| int | func_802CEAD0 (s8 a, f32 b) |
| double literals are used instead of floats More... | |
| int | func_802CEBBC (s8 a, UNUSED f32 b) |
| int | func_802CEC9C (s8 a) |
| Vtx * | make_skybox_rect (s32 a, s8 b) |
| void | func_802CEF4C (Gfx **dlist, s8 b, s8 c, s8 d) |
| void * | func_802CF188 (s8 a) |
| Gfx * | func_802CF2A8 (s8 a, s8 b, s8 c) |
| Gfx * | func_802CF414 (s8 a, s8 b, f32 c, f32 d, f32 e, f32 f, f32 g, f32 h, f32 i) |
| struct SkyboxList bbh_skybox_ptrlist_0A014800 |
| struct SkyboxList bidw_skybox_ptrlist_0A020000 |
| struct SkyboxList bitfs_skybox_ptrlist_0A018800 |
| struct SkyboxList bits_skybox_ptrlist_0A020000 |
| struct SkyboxList ccm_skybox_ptrlist_0A020000 |
| struct SkyboxList cloud_floor_skybox_ptrlist_0A020000 |
| struct SkyboxList clouds_skybox_ptrlist_0A014800 |
| struct Struct8035FF50 D_8035FF50[2] |
| u8 gSkyboxColors[][3] |
| struct SkyboxList* gSkyboxLists[10] |
| struct SkyboxList ssl_skybox_ptrlist_0A020000 |
| struct SkyboxList water_skybox_ptrlist_0A020000 |
| struct SkyboxList wdw_skybox_ptrlist_0A020000 |
1.8.13