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Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
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#include <ultra64.h>
#include "sm64.h"
#include "engine/math_util.h"
#include "memory.h"
#include "area.h"
#include "save_file.h"
#include "segment2.h"
#include "level_update.h"
#include "geo_misc.h"
Data Structures | |
struct | Struct8035FF50 |
struct | Struct8032FFC8 |
struct | SkyboxList |
Functions | |
int | func_802CEAD0 (s8 a, f32 b) |
double literals are used instead of floats More... | |
int | func_802CEBBC (s8 a, UNUSED f32 b) |
int | func_802CEC9C (s8 a) |
Vtx * | make_skybox_rect (s32 a, s8 b) |
void | func_802CEF4C (Gfx **dlist, s8 b, s8 c, s8 d) |
void * | func_802CF188 (s8 a) |
Gfx * | func_802CF2A8 (s8 a, s8 b, s8 c) |
Gfx * | func_802CF414 (s8 a, s8 b, f32 c, f32 d, f32 e, f32 f, f32 g, f32 h, f32 i) |
struct SkyboxList bbh_skybox_ptrlist_0A014800 |
struct SkyboxList bidw_skybox_ptrlist_0A020000 |
struct SkyboxList bitfs_skybox_ptrlist_0A018800 |
struct SkyboxList bits_skybox_ptrlist_0A020000 |
struct SkyboxList ccm_skybox_ptrlist_0A020000 |
struct SkyboxList cloud_floor_skybox_ptrlist_0A020000 |
struct SkyboxList clouds_skybox_ptrlist_0A014800 |
struct Struct8035FF50 D_8035FF50[2] |
u8 gSkyboxColors[][3] |
struct SkyboxList* gSkyboxLists[10] |
struct SkyboxList ssl_skybox_ptrlist_0A020000 |
struct SkyboxList water_skybox_ptrlist_0A020000 |
struct SkyboxList wdw_skybox_ptrlist_0A020000 |