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Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
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#include <area.h>
Data Fields | |
| s8 | index |
| s8 | flags |
| u16 | terrainType |
| struct GraphNode * | unk04 |
| s16 * | terrainData |
| s8 * | surfaceRooms |
| s16 * | macroObjects |
| struct ObjectWarpNode * | warpNodes |
| struct WarpNode * | paintingWarpNodes |
| struct InstantWarp * | instantWarps |
| struct SpawnInfo * | objectSpawnInfos |
| struct LevelCamera * | camera |
| struct UnusedArea28 * | unused28 |
| struct Whirlpool * | whirlpools [2] |
| u8 | dialog [2] |
| u16 | musicParam |
| u16 | musicParam2 |
| struct LevelCamera* Area::camera |
| u8 Area::dialog[2] |
| s8 Area::flags |
| s8 Area::index |
| struct InstantWarp* Area::instantWarps |
| s16* Area::macroObjects |
| u16 Area::musicParam |
| u16 Area::musicParam2 |
| s8* Area::surfaceRooms |
| s16* Area::terrainData |
| u16 Area::terrainType |
| struct UnusedArea28* Area::unused28 |
| struct ObjectWarpNode* Area::warpNodes |
1.8.13