Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
Data Fields
Area Struct Reference

#include <area.h>

Data Fields

s8 index
 
s8 flags
 
u16 terrainType
 
struct GraphNodeunk04
 
s16terrainData
 
s8surfaceRooms
 
s16macroObjects
 
struct ObjectWarpNodewarpNodes
 
struct WarpNodepaintingWarpNodes
 
struct InstantWarpinstantWarps
 
struct SpawnInfoobjectSpawnInfos
 
struct LevelCameracamera
 
struct UnusedArea28unused28
 
struct Whirlpoolwhirlpools [2]
 
u8 dialog [2]
 
u16 musicParam
 
u16 musicParam2
 

Field Documentation

◆ camera

struct LevelCamera* Area::camera

◆ dialog

u8 Area::dialog[2]

◆ flags

s8 Area::flags

◆ index

s8 Area::index

◆ instantWarps

struct InstantWarp* Area::instantWarps

◆ macroObjects

s16* Area::macroObjects

◆ musicParam

u16 Area::musicParam

◆ musicParam2

u16 Area::musicParam2

◆ objectSpawnInfos

struct SpawnInfo* Area::objectSpawnInfos

◆ paintingWarpNodes

struct WarpNode* Area::paintingWarpNodes

◆ surfaceRooms

s8* Area::surfaceRooms

◆ terrainData

s16* Area::terrainData

◆ terrainType

u16 Area::terrainType

◆ unk04

struct GraphNode* Area::unk04

◆ unused28

struct UnusedArea28* Area::unused28

◆ warpNodes

struct ObjectWarpNode* Area::warpNodes

◆ whirlpools

struct Whirlpool* Area::whirlpools[2]

The documentation for this struct was generated from the following file: