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Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
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#include <area.h>
Data Fields | |
s8 | index |
s8 | flags |
u16 | terrainType |
struct GraphNode * | unk04 |
s16 * | terrainData |
s8 * | surfaceRooms |
s16 * | macroObjects |
struct ObjectWarpNode * | warpNodes |
struct WarpNode * | paintingWarpNodes |
struct InstantWarp * | instantWarps |
struct SpawnInfo * | objectSpawnInfos |
struct LevelCamera * | camera |
struct UnusedArea28 * | unused28 |
struct Whirlpool * | whirlpools [2] |
u8 | dialog [2] |
u16 | musicParam |
u16 | musicParam2 |
struct LevelCamera* Area::camera |
u8 Area::dialog[2] |
s8 Area::flags |
s8 Area::index |
struct InstantWarp* Area::instantWarps |
s16* Area::macroObjects |
u16 Area::musicParam |
u16 Area::musicParam2 |
s8* Area::surfaceRooms |
s16* Area::terrainData |
u16 Area::terrainType |
struct UnusedArea28* Area::unused28 |
struct ObjectWarpNode* Area::warpNodes |