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Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
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#include <gd_types.h>
Data Fields | |
struct GdObj | header |
struct GdVec3f | unk14 |
struct ObjShape * | unk20 |
struct ObjJoint * | prevjoint |
struct ObjJoint * | nextjoint |
void(* | fn2C )(struct ObjJoint *) |
struct GdVec3f | unk30 |
struct GdVec3f | unk3C |
struct GdVec3f | unk48 |
struct GdVec3f | unk54 |
u8 | pad60 [0x6C-0x60] |
struct GdVec3f | unk6C |
struct GdVec3f | unk78 |
struct GdVec3f | unk84 |
struct GdVec3f | unk90 |
struct GdVec3f | unk9C |
struct GdVec3f | unkA8 |
struct GdVec3f | unkB4 |
struct GdVec3f | unkC0 |
struct GdVec3f | unkCC |
u8 | padD8 [4] |
struct GdVec3f | unkDC |
Mat4f | matE8 |
Mat4f | mat128 |
Mat4f | mat168 |
struct GdVec3f | unk1A8 |
s32 | id |
u8 | pad1B8 [4] |
s32 | unk1BC |
s32 | unk1C0 |
struct ObjGroup * | unk1C4 |
s32 | unk1C8 |
s32 | unk1CC |
struct ObjAnimator * | unk1D0 |
u8 | pad1D4 [0x1f4-0x1d4] |
struct ObjGroup * | unk1F4 |
struct ObjGroup * | unk1F8 |
s32 | unk1FC |
struct GdVec3f | unk200 |
struct GdObj * | unk20C |
u8 | pad210 [0x228-0x210] |
f32 | unk228 |
s32 ObjJoint::id |
Mat4f ObjJoint::mat128 |
Mat4f ObjJoint::mat168 |
Mat4f ObjJoint::matE8 |
u8 ObjJoint::pad1B8[4] |
u8 ObjJoint::pad1D4[0x1f4-0x1d4] |
u8 ObjJoint::pad210[0x228-0x210] |
u8 ObjJoint::pad60[0x6C-0x60] |
u8 ObjJoint::padD8[4] |
s32 ObjJoint::unk1BC |
s32 ObjJoint::unk1C0 |
s32 ObjJoint::unk1C8 |
s32 ObjJoint::unk1CC |
struct ObjAnimator* ObjJoint::unk1D0 |
s32 ObjJoint::unk1FC |
f32 ObjJoint::unk228 |