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static void | set_swimming_at_surface_particles (struct MarioState *m, u32 particleFlag) |
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static s32 | swimming_near_surface (struct MarioState *m) |
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static f32 | get_buoyancy (struct MarioState *m) |
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static u32 | perform_water_full_step (struct MarioState *m, Vec3f nextPos) |
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static void | apply_water_current (struct MarioState *m, Vec3f step) |
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static u32 | perform_water_step (struct MarioState *m) |
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static void | func_80270504 (struct MarioState *m) |
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static void | stationary_slow_down (struct MarioState *m) |
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static void | update_swimming_speed (struct MarioState *m, f32 decelThreshold) |
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static void | update_swimming_yaw (struct MarioState *m) |
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static void | update_swimming_pitch (struct MarioState *m) |
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static void | common_idle_step (struct MarioState *m, s32 animation, s32 arg) |
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static s32 | act_water_idle (struct MarioState *m) |
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static s32 | act_hold_water_idle (struct MarioState *m) |
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static s32 | act_water_action_end (struct MarioState *m) |
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static s32 | act_hold_water_action_end (struct MarioState *m) |
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static void | func_8027107C (struct MarioState *m) |
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static void | func_802710CC (struct MarioState *m) |
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static void | common_swimming_step (struct MarioState *m, s16 swimStrength) |
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static void | func_802713A8 (struct MarioState *m) |
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static s32 | check_water_jump (struct MarioState *m) |
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static s32 | act_breaststroke (struct MarioState *m) |
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static s32 | act_swimming_end (struct MarioState *m) |
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static s32 | act_flutter_kick (struct MarioState *m) |
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static s32 | act_hold_breaststroke (struct MarioState *m) |
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static s32 | act_hold_swimming_end (struct MarioState *m) |
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static s32 | act_hold_flutter_kick (struct MarioState *m) |
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static s32 | act_water_shell_swimming (struct MarioState *m) |
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static s32 | check_water_grab (struct MarioState *m) |
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static s32 | act_water_throw (struct MarioState *m) |
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static s32 | act_water_punch (struct MarioState *m) |
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static void | common_water_knockback_step (struct MarioState *m, s32 animation, u32 endAction, s32 arg3) |
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static s32 | act_backward_water_kb (struct MarioState *m) |
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static s32 | act_forward_water_kb (struct MarioState *m) |
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static s32 | act_water_shocked (struct MarioState *m) |
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static s32 | act_drowning (struct MarioState *m) |
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static s32 | act_water_death (struct MarioState *m) |
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static s32 | act_water_plunge (struct MarioState *m) |
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static s32 | act_caught_in_whirlpool (struct MarioState *m) |
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static void | func_80272FA8 (struct MarioState *m, u32 arg) |
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static void | play_metal_water_walking_sound (struct MarioState *m) |
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static void | update_metal_water_walking_speed (struct MarioState *m) |
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static s32 | update_metal_water_jump_speed (struct MarioState *m) |
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static s32 | act_metal_water_standing (struct MarioState *m) |
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static s32 | act_hold_metal_water_standing (struct MarioState *m) |
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static s32 | act_metal_water_walking (struct MarioState *m) |
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static s32 | act_hold_metal_water_walking (struct MarioState *m) |
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static s32 | act_metal_water_jump (struct MarioState *m) |
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static s32 | act_hold_metal_water_jump (struct MarioState *m) |
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static s32 | act_metal_water_falling (struct MarioState *m) |
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static s32 | act_hold_metal_water_falling (struct MarioState *m) |
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static s32 | act_metal_water_jump_land (struct MarioState *m) |
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static s32 | act_hold_metal_water_jump_land (struct MarioState *m) |
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static s32 | act_metal_water_fall_land (struct MarioState *m) |
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static s32 | act_hold_metal_water_fall_land (struct MarioState *m) |
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static s32 | check_common_submerged_cancels (struct MarioState *m) |
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s32 | mario_execute_submerged_action (struct MarioState *m) |
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