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Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
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#include <ultra64.h>
#include "sm64.h"
#include "mario_actions_object.h"
#include "types.h"
#include "mario_step.h"
#include "mario.h"
#include "audio/external.h"
#include "interaction.h"
#include "audio_defines.h"
#include "engine/math_util.h"
Functions | |
void | animated_stationary_ground_step (struct MarioState *m, s32 animation, u32 endAction) |
s32 | mario_update_punch_sequence (struct MarioState *m) |
s32 | act_punching (struct MarioState *m) |
s32 | act_picking_up (struct MarioState *m) |
s32 | act_dive_picking_up (struct MarioState *m) |
s32 | act_placing_down (struct MarioState *m) |
s32 | act_throwing (struct MarioState *m) |
s32 | act_heavy_throw (struct MarioState *m) |
s32 | act_stomach_slide_stop (struct MarioState *m) |
s32 | act_picking_up_bowser (struct MarioState *m) |
s32 | act_holding_bowser (struct MarioState *m) |
s32 | act_releasing_bowser (struct MarioState *m) |
s32 | check_common_object_cancels (struct MarioState *m) |
s32 | mario_execute_object_action (struct MarioState *m) |
Variables | |
s8 | sPunchingForwardVelocities [8] = { 0, 1, 1, 2, 3, 5, 7, 10 } |
Used by act_punching() to determine Mario's forward velocity during each animation frame. More... | |
s32 act_dive_picking_up | ( | struct MarioState * | m | ) |
s32 act_heavy_throw | ( | struct MarioState * | m | ) |
s32 act_holding_bowser | ( | struct MarioState * | m | ) |
s32 act_picking_up | ( | struct MarioState * | m | ) |
While the animation is playing, it is possible for the used object
s32 act_picking_up_bowser | ( | struct MarioState * | m | ) |
s32 act_placing_down | ( | struct MarioState * | m | ) |
s32 act_punching | ( | struct MarioState * | m | ) |
s32 act_releasing_bowser | ( | struct MarioState * | m | ) |
s32 act_stomach_slide_stop | ( | struct MarioState * | m | ) |
s32 act_throwing | ( | struct MarioState * | m | ) |
void animated_stationary_ground_step | ( | struct MarioState * | m, |
s32 | animation, | ||
u32 | endAction | ||
) |
s32 check_common_object_cancels | ( | struct MarioState * | m | ) |
s32 mario_execute_object_action | ( | struct MarioState * | m | ) |
s32 mario_update_punch_sequence | ( | struct MarioState * | m | ) |
s8 sPunchingForwardVelocities[8] = { 0, 1, 1, 2, 3, 5, 7, 10 } |
Used by act_punching() to determine Mario's forward velocity during each animation frame.