Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
old_menu.h
Go to the documentation of this file.
1 #ifndef GD_OLD_MENU_H
2 #define GD_OLD_MENU_H
3 
4 #include <ultra64.h>
5 #include "gd_types.h"
6 
7 extern void get_objvalue(union ObjVarVal *, enum ValPtrType, void *, s32);
8 extern struct ObjGadget *make_gadget(s32, s32);
9 extern void reset_gadget(struct ObjGadget *);
10 extern void reset_gadgets_in_grp(struct ObjGroup *);
11 
12 // see bad_declarations.h
13 #if !GD_USE_BAD_DECLARATIONS
14 extern struct ObjLabel *make_label(struct ObjValPtrs *, char *, s32, f32, f32, f32);
15 #endif
16 
17 #endif /* GD_OLD_MENU_H */
void reset_gadget(struct ObjGadget *)
Definition: old_menu.c:199
void reset_gadgets_in_grp(struct ObjGroup *)
Definition: old_menu.c:228
Definition: gd_types.h:578
struct ObjLabel * make_label(struct ObjValPtrs *, char *, s32, f32, f32, f32)
Definition: old_menu.c:96
Definition: gd_types.h:439
float f32
Definition: ultratypes.h:29
struct ObjGadget * make_gadget(s32, s32)
This is test documentation comment for ObjGroup.
Definition: gd_types.h:124
signed int s32
Definition: ultratypes.h:15
Definition: gd_types.h:514
Definition: gd_types.h:445
ValPtrType
Definition: gd_types.h:573
void get_objvalue(union ObjVarVal *, enum ValPtrType, void *, s32)
Definition: old_menu.c:31