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Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
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#include <ultra64.h>
#include <stdarg.h>
#include <macros.h>
#include "gd_types.h"
#include "debug_utils.h"
#include "renderer.h"
Data Structures | |
struct | UnkBufThing |
Variables | |
static s32 | sNumRoutinesInStack = 0 |
static s32 | D_801A8284 [7] |
static s32 | sNumActiveMemTrackers = 0 |
static u32 | sPrimarySeed = 0x12345678 |
static u32 | sSecondarySeed = 0x58374895 |
static char | sHexNumerals [17] |
static s32 | sPadNumPrint = 0 |
u8 * | gGdStreamBuffer |
static const char * | sRoutineNames [64] |
static s32 | sTimingActive |
static struct GdTimer | sTimers [GD_NUM_TIMERS] |
static struct MemTracker | sMemTrackers [GD_NUM_MEM_TRACKERS] |
static struct MemTracker * | sActiveMemTrackers [16] |
struct MemTracker* get_memtracker | ( | const char * | tracker | ) |
struct MemTracker* get_memtracker_by_id | ( | s32 | id | ) |
struct MemTracker* new_memtracker | ( | const char * | name | ) |
struct MemTracker* start_memtracker | ( | const char * | name | ) |
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u8* gGdStreamBuffer |
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