Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
skin.h
Go to the documentation of this file.
1 #ifndef GD_SKIN_H
2 #define GD_SKIN_H
3 
4 #include <ultra64.h>
5 #include "gd_types.h"
6 
7 // bss
8 extern struct ObjNet* gGdSkinNet; // @ 801BAAF0
9 
10 // functions
11 extern void reset_net(struct ObjNet *);
12 extern struct ObjNet * make_net(s32, struct ObjShape *, struct ObjGroup *, struct ObjGroup *, struct ObjGroup *);
13 extern void convert_net_verts(struct ObjNet *);
14 extern void move_nets(struct ObjGroup *);
15 extern void func_80193848(struct ObjGroup *);
16 extern void reset_net_count(void);
17 
18 #endif /* GD_SKIN_H */
void reset_net(struct ObjNet *)
Definition: skin.c:47
Definition: gd_types.h:251
Definition: gd_types.h:288
void move_nets(struct ObjGroup *)
Definition: skin.c:438
void reset_net_count(void)
Definition: skin.c:508
This is test documentation comment for ObjGroup.
Definition: gd_types.h:124
void func_80193848(struct ObjGroup *)
Definition: skin.c:469
signed int s32
Definition: ultratypes.h:15
void convert_net_verts(struct ObjNet *)
Definition: skin.c:367
struct ObjNet * make_net(s32, struct ObjShape *, struct ObjGroup *, struct ObjGroup *, struct ObjGroup *)
struct ObjNet * gGdSkinNet
Definition: skin.c:15