Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
Functions | Variables
skin.h File Reference
#include <ultra64.h>
#include "gd_types.h"

Go to the source code of this file.

Functions

void reset_net (struct ObjNet *)
 
struct ObjNetmake_net (s32, struct ObjShape *, struct ObjGroup *, struct ObjGroup *, struct ObjGroup *)
 
void convert_net_verts (struct ObjNet *)
 
void move_nets (struct ObjGroup *)
 
void func_80193848 (struct ObjGroup *)
 
void reset_net_count (void)
 

Variables

struct ObjNetgGdSkinNet
 

Function Documentation

◆ convert_net_verts()

void convert_net_verts ( struct ObjNet )

◆ func_80193848()

void func_80193848 ( struct ObjGroup )

◆ make_net()

struct ObjNet* make_net ( s32  ,
struct ObjShape ,
struct ObjGroup ,
struct ObjGroup ,
struct ObjGroup  
)

◆ move_nets()

void move_nets ( struct ObjGroup )

◆ reset_net()

void reset_net ( struct ObjNet )

◆ reset_net_count()

void reset_net_count ( void  )

Variable Documentation

◆ gGdSkinNet

struct ObjNet* gGdSkinNet