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Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
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#include <ultra64.h>
#include "sm64.h"
#include "game.h"
#include "main.h"
#include "engine/math_util.h"
#include "memory.h"
#include "area.h"
#include "save_file.h"
#include "audio/external.h"
#include "seq_ids.h"
#include "level_update.h"
#include "sound_init.h"
#include "print.h"
#include "display.h"
Macros | |
#define | PRESS_START_DEMO_TIMER 800 |
#define | QUIT_LEVEL_SELECT_COMBO (Z_TRIG | START_BUTTON | L_CBUTTONS | R_CBUTTONS) |
Functions | |
int | run_press_start_demo_timer (s32 timer) |
s16 | level_select_input_loop (void) |
int | func_8016F3CC (void) |
int | func_8016F444 (void) |
int | func_8016F4BC (void) |
s32 | LevelProc_8016F508 (s16 arg1, UNUSED s32 arg2) |
Variables | |
static char | gLevelSelect_StageNamesText [64][16] |
static u16 | gDemoCountdown = 0 |
static s16 | D_U_801A7C34 = 1 |
static s16 | gameOverNotPlayed = 1 |
#define PRESS_START_DEMO_TIMER 800 |
#define QUIT_LEVEL_SELECT_COMBO (Z_TRIG | START_BUTTON | L_CBUTTONS | R_CBUTTONS) |
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