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Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
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#include <ultra64.h>#include "sm64.h"#include "game.h"#include "main.h"#include "engine/math_util.h"#include "memory.h"#include "area.h"#include "save_file.h"#include "audio/external.h"#include "seq_ids.h"#include "level_update.h"#include "sound_init.h"#include "print.h"#include "display.h"Macros | |
| #define | PRESS_START_DEMO_TIMER 800 |
| #define | QUIT_LEVEL_SELECT_COMBO (Z_TRIG | START_BUTTON | L_CBUTTONS | R_CBUTTONS) |
Functions | |
| int | run_press_start_demo_timer (s32 timer) |
| s16 | level_select_input_loop (void) |
| int | func_8016F3CC (void) |
| int | func_8016F444 (void) |
| int | func_8016F4BC (void) |
| s32 | LevelProc_8016F508 (s16 arg1, UNUSED s32 arg2) |
Variables | |
| static char | gLevelSelect_StageNamesText [64][16] |
| static u16 | gDemoCountdown = 0 |
| static s16 | D_U_801A7C34 = 1 |
| static s16 | gameOverNotPlayed = 1 |
| #define PRESS_START_DEMO_TIMER 800 |
| #define QUIT_LEVEL_SELECT_COMBO (Z_TRIG | START_BUTTON | L_CBUTTONS | R_CBUTTONS) |
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1.8.13