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Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
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#include <ultra64.h>#include <macros.h>#include "effects.h"#include "load.h"#include "data.h"#include "seqplayer.h"Macros | |
| #define | US_FLOAT2(x) x |
Functions | |
| void | func_80319E70 (void) |
| void | sequence_player_process_sound (struct SequencePlayer *seqPlayer) |
| f32 | get_portamento_freq_scale (struct Portamento *p) |
| s8 | get_vibrato_pitch_change (struct VibratoState *vib) |
| f32 | get_vibrato_freq_scale (struct VibratoState *vib) |
| void | note_vibrato_update (struct Note *note) |
| void | note_vibrato_init (struct Note *note) |
| void | adsr_init (struct AdsrState *adsr, struct AdsrEnvelope *envelope, s16 *volOut) |
| s32 | adsr_update (struct AdsrState *adsr) |
| #define US_FLOAT2 | ( | x | ) | x |
| f32 get_portamento_freq_scale | ( | struct Portamento * | p | ) |
| f32 get_vibrato_freq_scale | ( | struct VibratoState * | vib | ) |
| s8 get_vibrato_pitch_change | ( | struct VibratoState * | vib | ) |
| void sequence_player_process_sound | ( | struct SequencePlayer * | seqPlayer | ) |
1.8.13