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Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
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#include <ultra64.h>
#include <macros.h>
#include "effects.h"
#include "load.h"
#include "data.h"
#include "seqplayer.h"
Macros | |
#define | US_FLOAT2(x) x |
Functions | |
void | func_80319E70 (void) |
void | sequence_player_process_sound (struct SequencePlayer *seqPlayer) |
f32 | get_portamento_freq_scale (struct Portamento *p) |
s8 | get_vibrato_pitch_change (struct VibratoState *vib) |
f32 | get_vibrato_freq_scale (struct VibratoState *vib) |
void | note_vibrato_update (struct Note *note) |
void | note_vibrato_init (struct Note *note) |
void | adsr_init (struct AdsrState *adsr, struct AdsrEnvelope *envelope, s16 *volOut) |
s32 | adsr_update (struct AdsrState *adsr) |
#define US_FLOAT2 | ( | x | ) | x |
f32 get_portamento_freq_scale | ( | struct Portamento * | p | ) |
f32 get_vibrato_freq_scale | ( | struct VibratoState * | vib | ) |
s8 get_vibrato_pitch_change | ( | struct VibratoState * | vib | ) |
void sequence_player_process_sound | ( | struct SequencePlayer * | seqPlayer | ) |