Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
Functions
level_geo.c File Reference
#include <ultra64.h>
#include "sm64.h"
#include "rendering_graph_node.h"
#include "mario_misc.h"
#include "skybox.h"
#include "engine/math_util.h"
#include "camera.h"
#include "envfx_snow.h"
#include "level_geo.h"

Functions

Gfxgeo_enfvx_main (s32 callContext, struct GraphNode *node, f32 c[4][4])
 Geo function that generates a displaylist for environment effects such as snow or jetstream bubbles. More...
 
Gfxgeo_skybox_main (s32 callContext, struct GraphNode *node, UNUSED Mat4 *mtx)
 Geo function that generates a displaylist for the skybox. More...
 

Function Documentation

◆ geo_enfvx_main()

Gfx* geo_enfvx_main ( s32  callContext,
struct GraphNode node,
f32  c[4][4] 
)

Geo function that generates a displaylist for environment effects such as snow or jetstream bubbles.

◆ geo_skybox_main()

Gfx* geo_skybox_main ( s32  callContext,
struct GraphNode node,
UNUSED Mat4 mtx 
)

Geo function that generates a displaylist for the skybox.

Can be assigned as the function of a GraphNodeBackground.