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Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
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#include <ultra64.h>
#include "sm64.h"
#include "engine/math_util.h"
#include "mario.h"
#include "interaction.h"
#include "mario_step.h"
#include "mario_actions_stationary.h"
#include "area.h"
#include "audio/external.h"
#include "memory.h"
#include "behavior_data.h"
#include "sound_init.h"
#include "level_update.h"
#include "save_file.h"
#include "camera.h"
s32 act_air_throw_land | ( | struct MarioState * | m | ) |
s32 act_backflip_land_stop | ( | struct MarioState * | m | ) |
s32 act_braking_stop | ( | struct MarioState * | m | ) |
s32 act_butt_slide_stop | ( | struct MarioState * | m | ) |
s32 act_coughing | ( | struct MarioState * | m | ) |
s32 act_crouching | ( | struct MarioState * | m | ) |
s32 act_double_jump_land_stop | ( | struct MarioState * | m | ) |
s32 act_first_person | ( | struct MarioState * | m | ) |
s32 act_freefall_land_stop | ( | struct MarioState * | m | ) |
s32 act_ground_pound_land | ( | struct MarioState * | m | ) |
s32 act_idle | ( | struct MarioState * | m | ) |
s32 act_in_quicksand | ( | struct MarioState * | m | ) |
s32 act_jump_land_stop | ( | struct MarioState * | m | ) |
s32 act_lava_boost_land | ( | struct MarioState * | m | ) |
s32 act_long_jump_land_stop | ( | struct MarioState * | m | ) |
s32 act_panting | ( | struct MarioState * | m | ) |
s32 act_shivering | ( | struct MarioState * | m | ) |
s32 act_side_flip_land_stop | ( | struct MarioState * | m | ) |
s32 act_sleeping | ( | struct MarioState * | m | ) |
s32 act_slide_kick_slide_stop | ( | struct MarioState * | m | ) |
s32 act_standing_against_wall | ( | struct MarioState * | m | ) |
s32 act_start_crawling | ( | struct MarioState * | m | ) |
s32 act_start_crouching | ( | struct MarioState * | m | ) |
s32 act_start_sleeping | ( | struct MarioState * | m | ) |
s32 act_stop_crawling | ( | struct MarioState * | m | ) |
s32 act_stop_crouching | ( | struct MarioState * | m | ) |
s32 act_triple_jump_land_stop | ( | struct MarioState * | m | ) |
s32 act_twirl_land | ( | struct MarioState * | m | ) |
s32 act_waking_up | ( | struct MarioState * | m | ) |
s32 func_802604E0 | ( | struct MarioState * | m | ) |
s32 func_802606DC | ( | struct MarioState * | m | ) |
s32 func_802615C4 | ( | struct MarioState * | m | ) |
s32 func_802616C4 | ( | struct MarioState * | m | ) |
s32 func_80261C74 | ( | struct MarioState * | m | ) |
void func_80261D70 | ( | struct MarioState * | m, |
s32 | animID, | ||
u32 | action | ||
) |
s32 func_80261F8C | ( | struct MarioState * | m | ) |
s32 func_80262574 | ( | struct MarioState * | m | ) |
s32 func_802627B8 | ( | struct MarioState * | m, |
s32 | arg1, | ||
u32 | action | ||
) |
s32 func_80262828 | ( | struct MarioState * | m, |
u32 | action | ||
) |
s32 func_80262CEC | ( | struct MarioState * | m | ) |
s32 func_80262DE4 | ( | struct MarioState * | m | ) |
s32 func_80263378 | ( | struct MarioState * | m | ) |
s32 mario_execute_stationary_action | ( | struct MarioState * | m | ) |