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Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
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Macros | |
#define | BITDW (o->oBehParams2ndByte == 0) |
#define | BITFS (o->oBehParams2ndByte == 1) |
#define | BITS (o->oBehParams2ndByte == 2) |
#define BITDW (o->oBehParams2ndByte == 0) |
#define BITFS (o->oBehParams2ndByte == 1) |
#define BITS (o->oBehParams2ndByte == 2) |
void ActionBowser0 | ( | ) |
void ActionBowser14 | ( | ) |
void ActionBowser18 | ( | ) |
void ActionBowser5 | ( | ) |
void func_802B70C8 | ( | struct Object * | a0, |
struct GraphNodeSwitchCase * | switchCase | ||
) |
Geo switch for controlling the state of bowser's eye direction and open/closed state.
Checks whether oEyesShut is TRUE and closes eyes if so and processes direction otherwise.
u8 bowser_3_seg7_collision_07004B94[] |
u8 bowser_3_seg7_collision_07004C18[] |
u8 bowser_3_seg7_collision_07004C9C[] |
u8 bowser_3_seg7_collision_07004D20[] |
u8 bowser_3_seg7_collision_07004DA4[] |
u8 bowser_3_seg7_collision_07004E28[] |
u8 bowser_3_seg7_collision_07004EAC[] |
u8 bowser_3_seg7_collision_07004F30[] |
u8 bowser_3_seg7_collision_07004FB4[] |
u8 bowser_3_seg7_collision_07005038[] |
s8 D_8032F4FC[] = { 7, 8, 9, 12, 13, 14, 15, 4, 3, 16, 17, 19, 3, 3, 3, 3 } |
s16 D_8032F50C[] = { 60, 0 } |
s16 D_8032F510[] = { 50, 0 } |
s8 D_8032F514[] = { 24, 42, 60, -1 } |
s16 D_8032F518[3] = { 119, 120, 121 } |
s16 D_8032F520[][3] |
struct SoundState D_8032F5B8[] |
s8 D_8032F690[4] = { 0, 0, 1, 0 } |
s8 D_8032F694[4] = { 1, 1, 3, 0 } |
struct Struct8032F698 D_8032F698[] |
f32 D_8032F748[] = { -8.0f, -6.0f, -3.0f } |
struct ObjectHitbox sBowserFlameHitbox |
struct ObjectHitbox sGrowingBowserFlameHitbox |