#include <ultra64.h>
#include "gd_types.h"
Go to the source code of this file.
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void | calc_face_normal (struct ObjFace *) |
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struct ObjVertex * | gd_make_vertex (f32, f32, f32) |
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void | add_3_vtx_to_face (struct ObjFace *, struct ObjVertex *, struct ObjVertex *, struct ObjVertex *) |
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struct ObjShape * | make_shape (s32, const char *) |
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void | scale_verts_in_shape (struct ObjShape *, f32, f32, f32) |
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struct ObjNet * | make_netfromshape (struct ObjShape *) |
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void | animate_mario_head_gameover (struct ObjAnimator *) |
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void | animate_mario_head_normal (struct ObjAnimator *) |
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s32 | load_mario_head (void(*aniFn)(struct ObjAnimator *)) |
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void | load_shapes2 (void) |
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struct ObjFace * | make_face_with_colour (f32, f32, f32) |
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◆ add_3_vtx_to_face()
◆ animate_mario_head_gameover()
◆ animate_mario_head_normal()
◆ calc_face_normal()
◆ gd_make_vertex()
◆ load_mario_head()
◆ load_shapes2()
◆ make_face_with_colour()
◆ make_netfromshape()
◆ make_shape()
◆ scale_verts_in_shape()
◆ D_801A82E4
◆ gMarioFaceGrp
◆ gShapeRedSpark
◆ gShapeRedStar
◆ gShapeSilSpark
◆ gShapeSilverStar