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Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
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#include <ultra64.h>#include <macros.h>#include "gd_types.h"#include "skin.h"#include "gd_main.h"#include "objects.h"#include "skin_movement.h"#include "particles.h"#include "debug_utils.h"#include "joints.h"#include "gd_math.h"#include "renderer.h"Functions | |
| void | func_80191F10 (struct ObjNet *net) |
| void | reset_net (struct ObjNet *net) |
| void | Unknown80192294 (struct ObjNet *net) |
| void | Unknown801922FC (struct ObjNet *net) |
| struct ObjNet * | make_net (UNUSED s32 a0, struct ObjShape *shapedata, struct ObjGroup *a2, struct ObjGroup *a3, struct ObjGroup *a4) |
| void | func_80192528 (struct ObjNet *net) |
| void | func_801926A4 (struct ObjNet *net) |
| void | Unknown80192AD0 (struct ObjNet *net) |
| void | move_bonesnet (struct ObjNet *net) |
| void | func_80192CCC (struct ObjNet *net) |
| void | convert_gd_verts_to_Vn (struct ObjGroup *grp) |
| void | convert_gd_verts_to_Vtx (struct ObjGroup *grp) |
| void | convert_net_verts (struct ObjNet *net) |
| void | func_801934D0 (struct ObjNet *net) |
| void | move_net (struct ObjNet *net) |
| void | move_nets (struct ObjGroup *group) |
| void | Unknown8019373C (struct ObjNet *net) |
| void | func_80193848 (struct ObjGroup *group) |
| void | gd_print_net (struct ObjNet *net) |
| void | reset_net_count (void) |
Variables | |
| struct ObjNet * | gGdSkinNet |
| static s32 | D_801BAAF4 |
| static s32 | sNetCount |
| struct ObjNet* make_net | ( | UNUSED s32 | a0, |
| struct ObjShape * | shapedata, | ||
| struct ObjGroup * | a2, | ||
| struct ObjGroup * | a3, | ||
| struct ObjGroup * | a4 | ||
| ) |
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static |
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1.8.13