Go to the source code of this file.
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enum | CourseNum {
COURSE_NONE,
COURSE_MIN,
COURSE_STAGES_MIN = COURSE_MIN,
COURSE_BOB = COURSE_STAGES_MIN,
COURSE_WF,
COURSE_JRB,
COURSE_CCM,
COURSE_BBH,
COURSE_HMC,
COURSE_LLL,
COURSE_SSL,
COURSE_DDD,
COURSE_SL,
COURSE_WDW,
COURSE_TTM,
COURSE_THI,
COURSE_TTC,
COURSE_RR,
COURSE_BONUS_STAGES,
COURSE_STAGES_MAX = COURSE_BONUS_STAGES - 1,
COURSE_STAGES_COUNT = COURSE_STAGES_MAX,
COURSE_BITDW,
COURSE_BITFS,
COURSE_BITS,
COURSE_PSS,
COURSE_CAP_COURSES,
COURSE_COTMC = COURSE_CAP_COURSES,
COURSE_TOTWC,
COURSE_VCUTM,
COURSE_WMOTR,
COURSE_SA,
COURSE_CAKE_END,
COURSE_AFTER_END,
COURSE_MAX = COURSE_AFTER_END - 1,
COURSE_COUNT = COURSE_MAX
} |
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enum | LevelNum {
LEVEL_NONE,
LEVEL_MIN,
LEVEL_UNKNOWN_1 = LEVEL_MIN,
LEVEL_UNKNOWN_2,
LEVEL_UNKNOWN_3,
LEVEL_BBH,
LEVEL_CCM,
LEVEL_CASTLE,
LEVEL_HMC,
LEVEL_SSL,
LEVEL_BOB,
LEVEL_SL,
LEVEL_WDW,
LEVEL_JRB,
LEVEL_THI,
LEVEL_TTC,
LEVEL_RR,
LEVEL_CASTLE_GROUNDS,
LEVEL_BITDW,
LEVEL_VCUTM,
LEVEL_BITFS,
LEVEL_SA,
LEVEL_BITS,
LEVEL_LLL,
LEVEL_DDD,
LEVEL_WF,
LEVEL_ENDING,
LEVEL_CASTLE_COURTYARD,
LEVEL_PSS,
LEVEL_COTMC,
LEVEL_TOTWC,
LEVEL_BOWSER_1,
LEVEL_WMOTR,
LEVEL_UNKNOWN_32,
LEVEL_BOWSER_2,
LEVEL_BOWSER_3,
LEVEL_UNKNOWN_35,
LEVEL_TTM,
LEVEL_UNKNOWN_37,
LEVEL_UNKNOWN_38,
LEVEL_COUNT,
LEVEL_MAX = LEVEL_COUNT - 1
} |
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void | func_8027A220 (Vp *a, Vp *b, u8 c, u8 d, u8 e) |
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void | print_intro_text (void) |
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u32 | get_mario_spawn_type (struct Object *o) |
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struct ObjectWarpNode * | area_get_warp_node (u8 id) |
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void | clear_areas (void) |
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void | func_8027A7C4 (void) |
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void | load_area (s32 index) |
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void | func_8027A998 (void) |
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void | load_mario_area (void) |
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void | func_8027AA88 (void) |
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void | change_area (s32 index) |
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void | area_update_objects (void) |
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void | play_transition (s16 transType, s16 time, u8 red, u8 green, u8 blue) |
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void | play_transition_after_delay (s16 transType, s16 time, u8 red, u8 green, u8 blue, s16 delay) |
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void | render_game (void) |
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◆ CAMERA_PRESET_BEHIND_MARIO
#define CAMERA_PRESET_BEHIND_MARIO 0x03 |
◆ CAMERA_PRESET_BOSS_FIGHT
#define CAMERA_PRESET_BOSS_FIGHT 0x0B |
◆ CAMERA_PRESET_C_UP_LOOK
#define CAMERA_PRESET_C_UP_LOOK 0x06 |
◆ CAMERA_PRESET_CLOSE
#define CAMERA_PRESET_CLOSE 0x04 |
◆ CAMERA_PRESET_FIXED_REF_POINT
#define CAMERA_PRESET_FIXED_REF_POINT 0x0D |
◆ CAMERA_PRESET_FREE_ROAM
#define CAMERA_PRESET_FREE_ROAM 0x10 |
◆ CAMERA_PRESET_INSIDE_CANNON
#define CAMERA_PRESET_INSIDE_CANNON 0x0A |
◆ CAMERA_PRESET_NONE
#define CAMERA_PRESET_NONE 0x00 |
◆ CAMERA_PRESET_OPEN_CAMERA
#define CAMERA_PRESET_OPEN_CAMERA 0x01 |
◆ CAMERA_PRESET_PARALLEL_TRACKING
#define CAMERA_PRESET_PARALLEL_TRACKING 0x0C |
◆ CAMERA_PRESET_PLATFORM_LEVEL
#define CAMERA_PRESET_PLATFORM_LEVEL 0x0E |
◆ CAMERA_PRESET_REVERSE_TOWER
#define CAMERA_PRESET_REVERSE_TOWER 0x02 |
◆ CAMERA_PRESET_SLIDE_HOOT
#define CAMERA_PRESET_SLIDE_HOOT 0x09 |
◆ CAMERA_PRESET_SPIRAL_STAIRS
#define CAMERA_PRESET_SPIRAL_STAIRS 0x11 |
◆ CAMERA_PRESET_WATER_SURFACE
#define CAMERA_PRESET_WATER_SURFACE 0x08 |
◆ COURSE_IS_MAIN_COURSE
◆ INSTANT_WARP_INDEX_START
#define INSTANT_WARP_INDEX_START 0x00 |
◆ INSTANT_WARP_INDEX_STOP
#define INSTANT_WARP_INDEX_STOP 0x04 |
◆ WARP_TRANSITION_FADE_FROM_BOWSER
#define WARP_TRANSITION_FADE_FROM_BOWSER 0x12 |
◆ WARP_TRANSITION_FADE_FROM_CIRCLE
#define WARP_TRANSITION_FADE_FROM_CIRCLE 0x0A |
◆ WARP_TRANSITION_FADE_FROM_COLOR
#define WARP_TRANSITION_FADE_FROM_COLOR 0x00 |
◆ WARP_TRANSITION_FADE_FROM_MARIO
#define WARP_TRANSITION_FADE_FROM_MARIO 0x10 |
◆ WARP_TRANSITION_FADE_FROM_STAR
#define WARP_TRANSITION_FADE_FROM_STAR 0x08 |
◆ WARP_TRANSITION_FADE_INTO_BOWSER
#define WARP_TRANSITION_FADE_INTO_BOWSER 0x13 |
◆ WARP_TRANSITION_FADE_INTO_CIRCLE
#define WARP_TRANSITION_FADE_INTO_CIRCLE 0x0B |
◆ WARP_TRANSITION_FADE_INTO_COLOR
#define WARP_TRANSITION_FADE_INTO_COLOR 0x01 |
◆ WARP_TRANSITION_FADE_INTO_MARIO
#define WARP_TRANSITION_FADE_INTO_MARIO 0x11 |
◆ WARP_TRANSITION_FADE_INTO_STAR
#define WARP_TRANSITION_FADE_INTO_STAR 0x09 |
◆ CourseNum
Enumerator |
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COURSE_NONE | |
COURSE_MIN | |
COURSE_STAGES_MIN | |
COURSE_BOB | |
COURSE_WF | |
COURSE_JRB | |
COURSE_CCM | |
COURSE_BBH | |
COURSE_HMC | |
COURSE_LLL | |
COURSE_SSL | |
COURSE_DDD | |
COURSE_SL | |
COURSE_WDW | |
COURSE_TTM | |
COURSE_THI | |
COURSE_TTC | |
COURSE_RR | |
COURSE_BONUS_STAGES | |
COURSE_STAGES_MAX | |
COURSE_STAGES_COUNT | |
COURSE_BITDW | |
COURSE_BITFS | |
COURSE_BITS | |
COURSE_PSS | |
COURSE_CAP_COURSES | |
COURSE_COTMC | |
COURSE_TOTWC | |
COURSE_VCUTM | |
COURSE_WMOTR | |
COURSE_SA | |
COURSE_CAKE_END | |
COURSE_AFTER_END | |
COURSE_MAX | |
COURSE_COUNT | |
◆ LevelNum
Enumerator |
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LEVEL_NONE | |
LEVEL_MIN | |
LEVEL_UNKNOWN_1 | |
LEVEL_UNKNOWN_2 | |
LEVEL_UNKNOWN_3 | |
LEVEL_BBH | |
LEVEL_CCM | |
LEVEL_CASTLE | |
LEVEL_HMC | |
LEVEL_SSL | |
LEVEL_BOB | |
LEVEL_SL | |
LEVEL_WDW | |
LEVEL_JRB | |
LEVEL_THI | |
LEVEL_TTC | |
LEVEL_RR | |
LEVEL_CASTLE_GROUNDS | |
LEVEL_BITDW | |
LEVEL_VCUTM | |
LEVEL_BITFS | |
LEVEL_SA | |
LEVEL_BITS | |
LEVEL_LLL | |
LEVEL_DDD | |
LEVEL_WF | |
LEVEL_ENDING | |
LEVEL_CASTLE_COURTYARD | |
LEVEL_PSS | |
LEVEL_COTMC | |
LEVEL_TOTWC | |
LEVEL_BOWSER_1 | |
LEVEL_WMOTR | |
LEVEL_UNKNOWN_32 | |
LEVEL_BOWSER_2 | |
LEVEL_BOWSER_3 | |
LEVEL_UNKNOWN_35 | |
LEVEL_TTM | |
LEVEL_UNKNOWN_37 | |
LEVEL_UNKNOWN_38 | |
LEVEL_COUNT | |
LEVEL_MAX | |
◆ area_get_warp_node()
◆ area_update_objects()
◆ change_area()
◆ clear_areas()
◆ func_8027A220()
◆ func_8027A7C4()
◆ func_8027A998()
◆ func_8027AA88()
◆ get_mario_spawn_type()
◆ load_area()
◆ load_mario_area()
◆ play_transition()
◆ play_transition_after_delay()
void play_transition_after_delay |
( |
s16 |
transType, |
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s16 |
time, |
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u8 |
red, |
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u8 |
green, |
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u8 |
blue, |
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s16 |
delay |
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) |
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◆ print_intro_text()
◆ render_game()
◆ D_8033A160
◆ D_8033A75E
◆ D_8033A760
◆ gAreaData
◆ gAreas
◆ gCurrActNum
◆ gCurrAreaIndex
◆ gCurrCourseNum
◆ gCurrentArea
◆ gCurrLevelNum
◆ gCurrSaveFileNum
◆ gMarioSpawnInfo
◆ gPlayerSpawnInfos
◆ gSavedCourseNum
◆ gWarpTransition