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Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
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#include <ultra64.h>
#include <macros.h>
#include "gd_types.h"
#include "draw_objects.h"
#include "objects.h"
#include "particles.h"
#include "dynlist_proc.h"
#include "debug_utils.h"
#include "skin.h"
#include "gd_math.h"
#include "renderer.h"
Data Structures | |
union | VtxPtc |
struct | Connection |
Macros | |
#define | ABS(x) ((x) < 0.0f ? -(x) : (x)) |
Functions | |
struct Connection * | func_801825FC (struct ObjVertex *, struct ObjVertex *) |
void | func_80181C00 (struct ObjVertex *, struct ObjVertex *) |
void | Unknown80181D14 (struct ObjFace *) |
void | func_80181EB0 (struct Connection *) |
void | func_80182088 (struct Connection *) |
void | move_particle (struct ObjParticle *) |
int | func_80182778 (struct ObjParticle *) |
void | func_80182A08 (struct ObjParticle *, struct GdVec3f *b) |
void | func_801838D0 (struct ObjParticle *) |
void | Unknown801835C8 (struct ObjParticle *ptc) |
void | func_801823A0 (struct ObjNet *net) |
struct ObjParticle * | make_particle (u32 a, s32 b, f32 x, f32 y, f32 z) |
void | move_particles_in_grp (struct ObjGroup *group) |
void | Unknown80183870 (UNUSED s32 a) |
void | Unknown80183884 (UNUSED s32 a) |
void | Unknown80183898 (UNUSED s32 a, UNUSED s32 b, UNUSED s32 c) |
void | Unknown801838B4 (UNUSED s32 a, UNUSED s32 b, UNUSED s32 c) |
Variables | |
static void * | sUnused801A81D0 = NULL |
static s32 | D_801A81D4 [25] |
static s32 | D_801A8238 [5] |
static struct ObjFace * | D_801B9EF0 |
#define ABS | ( | x | ) | ((x) < 0.0f ? -(x) : (x)) |
void func_80181EB0 | ( | struct Connection * | cxn | ) |
void func_80182088 | ( | struct Connection * | cxn | ) |
int func_80182778 | ( | struct ObjParticle * | ptc | ) |
void func_80182A08 | ( | struct ObjParticle * | ptc, |
struct GdVec3f * | b | ||
) |
void func_801838D0 | ( | struct ObjParticle * | ptc | ) |
void move_particle | ( | struct ObjParticle * | ptc | ) |
void Unknown801835C8 | ( | struct ObjParticle * | ptc | ) |
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