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Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
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group
pointer is NULL, garbage is returned, not the count of fn
calls group
pointer is NULL, garbage is returned, not the count of fn
calls make_face_with_colour()
compiles incorrectly due to Goddard only declaring the functions, not prototyping the functions v0
return from alloc_displaylist() is not overwriten, as that pointer is what should be returned Returns garbage when making D_DATA_GRP
object
When making a D_LABEL
, the call to make_label()
compiles incorrectly due to Goddard only declaring the functions, not prototyping the functions
ObjNet
matrix, the source is copied twice due to a probable copy-paste line repeat error s32
for va_arg instead of char
s32
for va_arg instead of char
Code treats sYoshiSceneView
as group; not called in game though
Code treats sCarSceneView
as group; not called in game though
Code treats sYoshiSceneView
as group; not called in game though
Code treats sCarSceneView
as group; not called in game though
waterLevel
incidentally. waterLevel
ObjZone
is not returned ObjZone
is not returned type
is not found type
is not found