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Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
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group pointer is NULL, garbage is returned, not the count of fn calls group pointer is NULL, garbage is returned, not the count of fn calls make_face_with_colour() compiles incorrectly due to Goddard only declaring the functions, not prototyping the functions v0 return from alloc_displaylist() is not overwriten, as that pointer is what should be returned Returns garbage when making D_DATA_GRP object
When making a D_LABEL, the call to make_label() compiles incorrectly due to Goddard only declaring the functions, not prototyping the functions
ObjNet matrix, the source is copied twice due to a probable copy-paste line repeat error s32 for va_arg instead of char s32 for va_arg instead of char Code treats sYoshiSceneView as group; not called in game though
Code treats sCarSceneView as group; not called in game though
Code treats sYoshiSceneView as group; not called in game though
Code treats sCarSceneView as group; not called in game though
waterLevel incidentally. waterLevel ObjZone is not returned ObjZone is not returned type is not found type is not found
1.8.13