![]() |
Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
|
#include <ultra64.h>#include "sm64.h"#include "area.h"#include "audio/external.h"#include "camera.h"#include "mario_misc.h"#include "behavior_actions.h"#include "behavior_data.h"#include "engine/behavior_script.h"#include "game.h"#include "engine/graph_node.h"#include "envfx_snow.h"#include "level_update.h"#include "engine/math_util.h"#include "memory.h"#include "object_helpers.h"#include "object_helpers2.h"#include "goddard/renderer.h"#include "rendering_graph_node.h"#include "save_file.h"#include "sound_init.h"#include "skybox.h"#include "interaction.h"#include "object_list_processor.h"Variables | |
| static s8 | D_8032CDF0 [7] = { 0x01, 0x02, 0x01, 0x00, 0x01, 0x02, 0x01 } |
| static s8 | D_8032CDF8 [] |
| struct GraphNodeObject | D_80339FE0 |
| struct MarioBodyState | gBodyStates [2] |
|
static |
| Gfx* geo_mirror_mario_backface_culling | ( | s32 | callContext, |
| struct GraphNode * | node, | ||
| UNUSED Mat4 * | c | ||
| ) |
|
static |
|
static |
| struct GraphNodeObject D_80339FE0 |
| struct MarioBodyState gBodyStates[2] |
1.8.13