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Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
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#include <ultra64.h>
#include "sm64.h"
#include "area.h"
#include "audio/external.h"
#include "camera.h"
#include "mario_misc.h"
#include "behavior_actions.h"
#include "behavior_data.h"
#include "engine/behavior_script.h"
#include "game.h"
#include "engine/graph_node.h"
#include "envfx_snow.h"
#include "level_update.h"
#include "engine/math_util.h"
#include "memory.h"
#include "object_helpers.h"
#include "object_helpers2.h"
#include "goddard/renderer.h"
#include "rendering_graph_node.h"
#include "save_file.h"
#include "sound_init.h"
#include "skybox.h"
#include "interaction.h"
#include "object_list_processor.h"
Variables | |
static s8 | D_8032CDF0 [7] = { 0x01, 0x02, 0x01, 0x00, 0x01, 0x02, 0x01 } |
static s8 | D_8032CDF8 [] |
struct GraphNodeObject | D_80339FE0 |
struct MarioBodyState | gBodyStates [2] |
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static |
Gfx* geo_mirror_mario_backface_culling | ( | s32 | callContext, |
struct GraphNode * | node, | ||
UNUSED Mat4 * | c | ||
) |
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static |
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static |
struct GraphNodeObject D_80339FE0 |
struct MarioBodyState gBodyStates[2] |