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Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
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#include <ultra64.h>#include "sm64.h"#include "types.h"#include "behavior_actions.h"#include "game.h"#include "main.h"#include "mario.h"#include "engine/behavior_script.h"#include "engine/math_util.h"#include "object_helpers.h"#include "object_helpers2.h"#include "behavior_data.h"#include "obj_behaviors.h"#include "engine/surface_collision.h"#include "engine/surface_load.h"#include "level_update.h"#include "audio/external.h"#include "seq_ids.h"#include "save_file.h"#include "area.h"#include "engine/graph_node.h"#include "camera.h"#include "display.h"#include "spawn_object.h"#include "mario_actions_cutscene.h"#include "object_list_processor.h"#include "spawn_sound.h"#include "debug.h"#include "object_constants.h"#include "mario_step.h"#include "obj_behaviors_2.h"#include "paintings.h"#include "platform_displacement.h"#include "interaction.h"#include "ingame_menu.h"#include "room.h"#include "rendering_graph_node.h"#include "behaviors/star_door.inc.c"#include "behaviors/mr_i.inc.c"#include "behaviors/pole.inc.c"#include "behaviors/thi_top.inc.c"#include "behaviors/capswitch.inc.c"#include "behaviors/king_bobomb.inc.c"#include "behaviors/beta_chest.inc.c"#include "behaviors/water_objs.inc.c"#include "behaviors/cannon.inc.c"#include "behaviors/chuckya.inc.c"#include "behaviors/breakable_wall.inc.c"#include "behaviors/kickable_board.inc.c"#include "behaviors/tower_door.inc.c"#include "behaviors/rotating_platform.inc.c"#include "behaviors/koopa_shell_underwater.inc.c"#include "behaviors/warp.inc.c"#include "behaviors/white_puff_explode.inc.c"#include "behaviors/sparkle_spawn_star.inc.c"#include "behaviors/coin.inc.c"#include "behaviors/collide_particles.inc.c"#include "behaviors/door.inc.c"#include "behaviors/thwomp.inc.c"#include "behaviors/tumbling_bridge.inc.c"#include "behaviors/elevator.inc.c"#include "behaviors/water_mist_particle.inc.c"#include "behaviors/break_particles.inc.c"#include "behaviors/water_mist.inc.c"#include "behaviors/ground_particles.inc.c"#include "behaviors/wind.inc.c"#include "behaviors/unused_particle_spawn.inc.c"#include "behaviors/little_cage.inc.c"#include "behaviors/falling_rising_platform.inc.c"#include "behaviors/fishing_boo.inc.c"#include "behaviors/flamethrower.inc.c"#include "behaviors/bouncing_fireball.inc.c"#include "behaviors/shock_wave.inc.c"#include "behaviors/flame_mario.inc.c"#include "behaviors/beta_fish_splash_spawner.inc.c"#include "behaviors/spindrift.inc.c"#include "behaviors/tower_platform.inc.c"#include "behaviors/tree_particles.inc.c"#include "behaviors/square_platform_cycle.inc.c"#include "behaviors/piranha_bubbles.inc.c"#include "behaviors/purple_switch.inc.c"#include "behaviors/metal_box.inc.c"#include "behaviors/switch_hidden_objects.inc.c"#include "behaviors/breakable_box.inc.c"#include "behaviors/heave_ho.inc.c"#include "behaviors/spawn_star_exit.inc.c"#include "behaviors/unused_poundable_platform.inc.c"#include "behaviors/beta_trampoline.inc.c"#include "behaviors/jumping_box.inc.c"#include "behaviors/boo_cage.inc.c"#include "behaviors/beta_boo_key.inc.c"#include "behaviors/grand_star.inc.c"#include "behaviors/bowser_key.inc.c"#include "behaviors/bullet_bill.inc.c"#include "behaviors/bowser.inc.c"#include "behaviors/blue_fish.inc.c"#include "behaviors/checkerboard_platform.inc.c"#include "behaviors/ddd_warp.inc.c"#include "behaviors/water_pillar.inc.c"#include "behaviors/moat_drainer.inc.c"#include "behaviors/bowser_key_cutscene.inc.c"#include "behaviors/moat_grill.inc.c"#include "behaviors/clock_arm.inc.c"#include "behaviors/ukiki_cage.inc.c"#include "behaviors/lll_octagonal_rotating_mesh.inc.c"#include "behaviors/lll_sinking_rock_block.inc.c"#include "behaviors/lll_rotating_hex_flame.inc.c"#include "behaviors/lll_floating_wood_piece.inc.c"#include "behaviors/lll_volcano_flames.inc.c"#include "behaviors/lll_hexagonal_ring.inc.c"#include "behaviors/lll_sinking_rectangle.inc.c"#include "behaviors/lll_tilting_platform.inc.c"#include "behaviors/koopa_shell.inc.c"#include "behaviors/tox_box.inc.c"#include "behaviors/piranha_plant.inc.c"#include "behaviors/bowser_puzzle_piece.inc.c"#include "behaviors/tuxie.inc.c"#include "behaviors/fish.inc.c"#include "behaviors/express_elevator.inc.c"#include "behaviors/bub.inc.c"#include "behaviors/exclamation_box.inc.c"#include "behaviors/sound_spawner.inc.c"#include "behaviors/ddd_sub.inc.c"#include "behaviors/sushi.inc.c"#include "behaviors/jrb_ship.inc.c"#include "behaviors/white_puff.inc.c"#include "behaviors/blue_coin.inc.c"#include "behaviors/grill_door.inc.c"#include "behaviors/wdw_water_level.inc.c"#include "behaviors/tweester.inc.c"#include "behaviors/boo.inc.c"#include "behaviors/bbh_tilting_trap.inc.c"#include "behaviors/bbh_haunted_bookshelf.inc.c"#include "behaviors/bbh_merry_go_round.inc.c"#include "behaviors/static_checkered_platform.inc.c"#include "behaviors/beta_bowser_anchor.inc.c"#include "behaviors/music_touch.inc.c"#include "behaviors/castle_floor_trap.inc.c"#include "behaviors/sparkle_spawn.inc.c"#include "behaviors/scuttlebug.inc.c"#include "behaviors/whomp.inc.c"#include "behaviors/water_splash.inc.c"#include "behaviors/wind_particle.inc.c"#include "behaviors/snowman_wind.inc.c"#include "behaviors/walking_penguin.inc.c"Data Structures | |
| struct | Struct8032F24A |
| struct | Struct8032F34C |
| struct | Struct8032F698 |
| struct | Struct802C0DF0 |
| struct | Struct8032FE4C |
| struct | Struct8032F754 |
| struct | Struct8032FCE8 |
Macros | |
| #define | o gCurrentObject |
Functions | |
| void | BehClimbDetectLoop () |
| void | func_802A8D18 (f32, f32, s32) |
| s32 | mario_moving_fast_enough_to_make_piranha_plant_bite (void) |
| Check whether the player is moving fast enough to cause the Piranha Plant to start biting. More... | |
| void | func_802C49E0 (void) |
| void | func_802AA618 (s32 sp18, s32 sp1C, f32 sp20) |
| s32 | Geo18_802B1BB0 (s32 run, UNUSED struct GraphNode *node, Mat4 mtx) |
| void | func_802B2328 (s32 n, s32 a1, s32 a2, s32 r) |
Variables | |
| s16 | D_8035FF10 |
| s16 | gDebugInfo [][8] |
| An array of debug controls that could be used to tweak in-game parameters. More... | |
| s8 | gDoorAdjacentRooms [][2] |
| u8 | inside_castle_seg7_collision_ddd_warp_2 [] |
| u8 | inside_castle_seg7_collision_ddd_warp [] |
| s32 | gDialogResponse |
| s32 | gCutsceneActive |
| u8 | gCutsceneNumber |
| s8 * | D_8032F96C [] |
| u32 | bowser_seg6_unkmoveshorts_060576FC [] |
| u32 | blue_fish_seg3_anims_0301C2B0 [] |
| u32 | cyan_fish_seg6_anims_0600E264 [] |
| s32 | D_8032F0C0 [] = { SAVE_FLAG_HAVE_WING_CAP, SAVE_FLAG_HAVE_METAL_CAP, SAVE_FLAG_HAVE_VANISH_CAP } |
| s16 | D_8032F0CC [] |
| struct SpawnParticlesInfo | D_8032F270 = { 2, 20, MODEL_MIST, 0, 40, 5, 30, 20, 252, 30, 330.0f, 10.0f } |
| #define o gCurrentObject |
Check whether the player is moving fast enough to cause the Piranha Plant to start biting.
This is called from both the "stopped biting" state and the "sleeping" state.
| u32 blue_fish_seg3_anims_0301C2B0 |
| u32 bowser_seg6_unkmoveshorts_060576FC[] |
| u32 cyan_fish_seg6_anims_0600E264[] |
| s32 D_8032F0C0[] = { SAVE_FLAG_HAVE_WING_CAP, SAVE_FLAG_HAVE_METAL_CAP, SAVE_FLAG_HAVE_VANISH_CAP } |
| s16 D_8032F0CC[] |
| struct SpawnParticlesInfo D_8032F270 = { 2, 20, MODEL_MIST, 0, 40, 5, 30, 20, 252, 30, 330.0f, 10.0f } |
| s8* D_8032F96C[] |
| s16 D_8035FF10 |
| s32 gCutsceneActive |
| u8 gCutsceneNumber |
| s16 gDebugInfo[][8] |
An array of debug controls that could be used to tweak in-game parameters.
The only used rows are [4] and [5] (effectinfo and enemyinfo).
| s32 gDialogResponse |
| s8 gDoorAdjacentRooms[][2] |
| u8 inside_castle_seg7_collision_ddd_warp[] |
| u8 inside_castle_seg7_collision_ddd_warp_2[] |
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