Super Mario 64 Source
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
- f -
f :
__OSfp
,
fu
,
ObjVarVal
,
PrintVal
f64 :
printf_struct
f_even :
__OSfp
f_odd :
__OSfp
faceAngle :
CameraPlayerStatus
,
MarioState
faceCount :
ObjShape
,
PaintingData
faceGroup :
ObjShape
fadeOutVel :
AdsrState
fadeTimer :
SequencePlayer
fadeVelocity :
SequencePlayer
fadeVolume :
SequencePlayer
fadeWarpOpacity :
MarioState
far :
GraphNodePerspective
features :
OSViContext
fieldOfView :
Struct8033B230
files :
dir_list
,
SaveBuffer
fill :
sm64_config
filler :
MainMenuSaveData
,
MovtexQuadCollection
filler0 :
Connection
,
GraphNode_802A45E4
,
Struct802763D4_Unknown
,
Struct802769E0
,
Struct80287404
,
Struct802D4E04
filler00 :
Struct80331874
filler10 :
Struct802E2F58
filler14 :
Struct80277150
,
Struct80277294
,
Struct80277294_2
,
Struct802773A4
,
Struct802773A4_2
,
Struct802775CC
,
Struct80277824
,
Struct80277824_2
,
Struct8027795C
,
Struct80277D6C
filler1C :
LevelCamera
filler20 :
EnvFxParticle
filler3 :
Struct8032FFC8
filler30 :
CameraState
filler31 :
LevelCamera
filler34 :
Struct80287404
filler3C :
LevelCamera
filler3E :
CameraState
filler4 :
Struct802761D0
,
Struct802769E0
,
Struct802D4E04
filler50 :
CameraState
filler5E :
CameraState
filler65 :
LevelCamera
filler71 :
PaintingData
filler72 :
CameraState
finished :
SequenceChannel
,
SequenceChannelLayer
,
SequencePlayer
firstBlock :
MemoryPool
flag :
__OSThreadprofile_s
,
DynListBankInfo
,
ObjShape
,
uObjTxtrBlock_t
,
uObjTxtrTile_t
,
uObjTxtrTLUT_t
,
Vtx_t
,
Vtx_tn
flags :
ALBank_s
,
ALInstrument
,
ALSound_s
,
ALWaveTable_s
,
Animation
,
Area
,
GdFile
,
GraphNode
,
HudDisplay
,
MarioState
,
ObjLight
,
ObjView
,
OSTask_t
,
OSThread_s
,
printf_struct
,
SaveFile
,
Surface
,
WaterSplashParams
,
Waypoint
fldRegs :
OSViMode
floor :
MarioState
,
NumTimesCalled
floorAngle :
MarioState
floorDownwardAngle :
Shadow
floorEntered :
PaintingData
floorHeight :
MarioState
,
Shadow
floorNormalX :
Shadow
floorNormalY :
Shadow
floorNormalZ :
Shadow
floorOriginOffset :
Shadow
floorTilt :
Shadow
fmtstr :
ObjLabel
fn2C :
ObjJoint
fn48 :
ObjAnimator
fn_ins_inds :
asm-processor.GlobalAsmBlock
fn_section_sizes :
asm-processor.GlobalAsmBlock
fname :
assemble_sound.Aifc
fnNode :
GraphNodeBackground
,
GraphNodeCamera
,
GraphNodeGenerated
,
GraphNodeHeldObject
,
GraphNodePerspective
,
GraphNodeSwitchCase
focus :
CameraState
,
LevelCamera
,
Struct8033B4B8
focusDistance :
CameraState
force :
Surface
force_align :
OSMgrArgs
force_alignmnet :
Hilite
force_structure_alignment :
Ambient
,
Gfx
,
Light
,
Mtx
,
OSTask
,
Struct8033B2B8
,
uObjBg
,
uObjMtx
,
uObjSprite
,
uObjSubMtx
,
uObjTxtr
,
Vp
,
Vtx
format :
format_entry
,
graphics_config
formType :
Chunk
forwardVel :
MarioState
forwardVelBase :
SpawnParticlesInfo
forwardVelRange :
SpawnParticlesInfo
fov :
GraphNodePerspective
fp :
OSThread_s
fp0 :
__OSThreadContext
fp10 :
__OSThreadContext
fp12 :
__OSThreadContext
fp14 :
__OSThreadContext
fp16 :
__OSThreadContext
fp18 :
__OSThreadContext
fp2 :
__OSThreadContext
fp20 :
__OSThreadContext
fp22 :
__OSThreadContext
fp24 :
__OSThreadContext
fp26 :
__OSThreadContext
fp28 :
__OSThreadContext
fp30 :
__OSThreadContext
fp4 :
__OSThreadContext
fp6 :
__OSThreadContext
fp8 :
__OSThreadContext
fpcsr :
__OSThreadContext
frame :
GeoAnimState
frameAbtnPressed :
GdControl
frameCount :
GdControl
frameH :
uObjBg_t
,
uObjScaleBg_t
framesSinceA :
MarioState
framesSinceB :
MarioState
frameW :
uObjBg_t
,
uObjScaleBg_t
frameX :
uObjBg_t
,
uObjScaleBg_t
frameY :
uObjBg_t
,
uObjScaleBg_t
freeList :
MemoryPool
freePtr :
AllocOnlyPool
freeSpace :
MainPoolState
freqScale :
NoteAttributes
,
SequenceChannel
,
SequenceChannelLayer
frequency :
Note
,
Struct80332190
from :
GraphNodeCamera
func :
FnGraphNode
,
HashTable
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1.8.13